// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.

#pragma once

#include "Kismet/BlueprintFunctionLibrary.h"
#include "SmartLevelStreamingExtensions.generated.h"

//class ULevelStreaming;
/**
 * Function library containing methods that should be hoisted onto UMovieSceneSequences for scripting purposes
 */
UCLASS()
class SMARTPYTHONEXTENSIONS_API USmartLevelStreamingExtensions : public UBlueprintFunctionLibrary
{
	GENERATED_BODY()
public:
	UFUNCTION(BlueprintCallable, Category = "LevelStreaming", meta = (ScriptMethod))
	static void SmSetLocked(ULevelStreaming* LevelStreaming, bool bIsLocked);

	UFUNCTION(BlueprintCallable, Category = "LevelStreaming", meta = (ScriptMethod))
	static void SmSetVisible(ULevelStreaming* LevelStreaming, bool bIsVisible);

};